“It’s insane we’re sitting here in 2016 and still, four billion people in the world don’t have access to the Internet”, said Zuckerberg.
“This is really a new communication platform”, Zuckerberg wrote in a Facebook post announcing the company’s acquisition of Oculus in 2014.
For a teenage Mark Zuckerberg, high school mathematics class meant dreams of traveling to distant worlds through virtual reality.
Outlining its plans on the eve of Mobile World Congress, the telecommunications market that kicks off in Barcelona today, Facebook said that its new social VR team will focus entirely on exploring the future of social interaction in VR.
CEO Mark Zuckerberg is always looking towards the future of social media – and the future is virtual reality. He said greater use of messaging services, especially to send photos and video, means more traffic – and more revenue – for telecom networks.
In fact, Zuckerberg is keen to play up the common interests of Facebook and the service providers over whose networks his application runs, arguing that the Facebook/operator relationship “is more symbiotic than tense”. “More than 20,000 have been uploaded, with hundreds more added daily”.
Samsung Gear VR, one of the very first mass produced virtual reality headset, is getting a major upgrade. “So we can help to deliver these kind of social experiences”.
Zuckerberg appearance at the Barcelona show to talk about Internet.org, his third in three years, comes amid controversy over a project that has thrown him on the defensive. There’s another image problem that Facebook may need to combat, though: the notion that people become antisocial, shutting out the world, when they put on a VR headset. Virtual reality is already something people can touch and feel with the Samsung Gear VR. The Oculus store has reached its 200 games milestone, and more than a million hours of VR video have been viewed via Gear VR.
The company, which purchased Oculus last year, announced at this year’s Mobile World Congress that it had formed a new division dedicated to so-called “social VR”. He said one million people were already sharing 360-degree video on Facebook each day and that this number would only grow.